Jacking the Dial: Radio, Race, and Place in Grand Theft Auto
Kiri Miller
Miller’s piece discusses the role of music in a popular video
game, Grand Theft Auto, and how music effects the player’s experience. Music
plays a much larger role in the game than one might consciously notice, as
theme songs go along will all different aspects of the game such as radio
stations in the cars, and driving in different areas of the city. He notes that
the scene is meant to mimic Compton in LA, and producers attempt to give
players the experience that they are fully emerged in the video game
environment through stereotypical aspects of black and thug culture, such as
playing popular R&B, hip-hop, and Latina music.
He also discusses the nostalgic aspect of music, and how it
brings players back to a different time era, specifically the 80s. Players seem
to enjoy being in a world outside of their own, navigating a world that is
completely unfamiliar to them. In this way, video games seem like an escape
from the life they are living. But the specific 80s music presented in the game
only represents a very small sliver of 80s music on the whole, and produces are
selective in choosing which music to play.
Even though many of the aspects of the game seem to go
overboard and utilize stereotypes to a maximum, players responded to Miller
saying that it makes the game more fun because it brings game life further away
from serious issues revolving around racism and black culture and thug life. Players
do not want to be thinking about political and social issues while playing the
game – they want to be exploring a new world and having fun while doing so.
Miller also discusses other aspects of the game beyond music
that contribute towards the stereotypes of black culture, such as graffiti that
ties in with hip hop, choosing specific types of clothes to wear, and women
walking around in bikinis. While I appreciate that video games are meant to be
fun and allow players to immerse themselves in a new life, I don’t believe that
argument that the game is so over stereotyped that people don’t take some
aspects of it seriously. I’m sure only a fraction of game consumers are aware
of what stereotypes the game portrays, and consciously realize that it is not
an accurate representation of LA’s Compton, or black culture. I think it
romanticizes what thug life actually entails, since you get to design your own
character and go around killing people and stealing cars with no real
consequence or application. Miller talks about European consumers who have only
a small idea of what this type of American culture entails, so it seems pretty
accurate to them.
I also think that music plays a particularly influential role
in the perpetuation of stereotypes because players may not necessarily be aware
of what is playing and the associations they make between certain types of
music and the scenarios they are in. Outside of video games, where else does
this occur? How often do we hear music and make unconscious associations? I
believe it happens all the time, but not necessarily to perpetuate stereotypes.
When/where is music tied to these preconceived notions versus representing a
specific event or time in your life? Is there a connection between the two?
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